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The races listed here are considered ‘civilized’, depending on who one asks, to various degrees, at least inasmuch as they have all established territories and/or trade agreements with one another.
The humans in Julan occupy almost the entire continent, except the northern most reaches, and the heart of the large central mountain range, although it’s said a few rugged individuals live even in those remote areas. The most prolific in terms of population and numbers of kingdoms, the humans are by no means united as a race. Constantly at various states of war, or at least distrustful of each other, they spend more resources competing with one another than invading territory of other races.
The elves living in Julan occupy the great woodlands, and as different as the great northern evergreens are from the mostly deciduous forest of the south, so are the elves of these two areas as different from each other. Both are secretive, although the southern kingdom is much more open to trade, and willing to allow travel within their borders. Little is known about their internal politics, or their relations (if any) with each other between the two great kingdoms.
The dwarves of Julan primarily inhabit the central mountain range, they refer to as the spine of the world. To an outsider, all that is usually seen are the small surface settlements, with disparate, seemingly independent clans. It would seem that these dwarves have few resources and no large civilization. The tales told though, by those few adventurers and merchants who have been allowed into the deeper halls of the dwarves, tell of huge underground cities, and vast riches of ores. The are famous for their blacksmiths and weaponsmiths.
The few small recognized halfling settlements are quiet, peaceful farming communities. Usually they are willing to live within the confines of a larger human territory, and offer their goods and services in trade for military protection. The other races who live with them (mostly elves, gnomes, and humans) find it well worth their while to provide protection in trade for the foods, wines, and other goods that the halflings produce.
The small cousins of the dwarves live intermixed with halflings as often as not. They are famous for their ability to turn a profit from any deal. The gnomes of Julan travel far and wide throughout all the kingdoms to ply their wares. As such, they are ofter a great source of information and gossip in the lands.
The high flying aarakocra are one of the most mysterious races on Julan. They inhabit the highest peaks of the mountains, and exist in a seemingly anarchistic society, with each family living in seeming isolation from the others. They trade woven goods (baskets, mostly, but also blankets and similar cloth) as well as carved artwork which almost always incorporates feathers they have plucked from their bodies.
The large, brash minotaurs are renowned for their sailing abilities. They produce little themselves, although they build the best ships around, but act as merchants and couriers around the entire continent. It is rumored that the minotaur kingdom outfits an expedition every few years to sail west in the unexplored ocean, but as of yet, none has ever returned.
The great felines roam the southern plains, traveling in nomadic groups of tens to several hundred. They hunt the wild beasts, and act as merchants between the southern human kingdoms. They care little for political boundaries, and both Orlash and Cerilia have given up trying to get them to do so. Most feline tribes have a strict honor code, and would rather die than break their word or otherwise bring dishonor upon themselves. For the felines, fighting is a way of life, but they have ritualized it to a point where it is rarely fatal, and although fighting is primary means of settling disputes, they never seem to hold a grudge afterwards.
The lizard folk of the vast swamp have only recently been recognized as a ‘civilized’ race, and no major trades or alliances have been arranged. They seem relatively peaceful, but also quite capable of defending themselves. The first lizard men adventurers have begun moving out into the larger world, and a new race, native to the deep deserts of Dunath, has been seen recently in that area.
Although many sub-races of humanoids exist on Julan, only the orcs and gnolls rule over areas large enough to be considered as civilized by most others. The gnolls and hobgoblins are much less violent (although often far from friendly) and interact regularly with the human kingdoms they border.
The orcs live mostly in the southeast part of the central mountains, bordering Shreve, Dunath, and the swamps. They have many goblins and ogres living among them, mostly acting as menial servants (goblins) or bodyguards (ogres).
It is unknown if there are any goblin clans large enough and independent enough to be considered a kingdom. Most of the known goblins live in small villages, or are subservient to the larger humanoid races.
Barely civilized, by even the most liberal meaning of the word, ogres seem to have their place in orcish society at least. When not encountered as part of an orc settlement or entourage, they are often bandits or raiders, preying upon outlying villages.
The gnolls live on the northwestern edge of the Tirnost forests and into the southern reaches of the mountains. The most common other humanoid living among the gnolls are the hobgoblins.
Bigger, more intelligent cousins of goblins, the hobgoblins seem to be well integrated into the other humanoid societies. They seem to enjoy approximately equal social standing with the gnolls, and often are leaders amongst orcs and goblins.
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